School and work got the better of me this past month so that’s my excuse. I hope you guys didn’t give up hope on me. :c
You hold the sentiments of many other players my friend, including mine.
Indeed. And it doesn’t help that pots are ridiculously cheap.
I think if they made dungeons that hard more people would turn into hackers lol
Exactly. Most players solo everything on King’s road because they say it’s “ez swace.”
In DnF’s act they are introducing a new road for dungeons, the Ultimate road. Here’s a basic explaination about it:
Heroes ver 2.0?
(this is one of them i found on forum)
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those who can’t get what it says in here
normal ——> easy
Expert and Master ———> Medium
Condition: Clear Easy difficulty
King ———-> Hard
Condition: SS+ grade clear of Medium difficulty
a. Can be opened ONLY 50+ dungeons
b. Condition: Clear hard difficulty with no coin use AND SSS grade AND
normal dungeon: get hit less than 10
Ancient dungeon: get hit less than 20
Otherverse: get hit less than 30
(They said this can be changed for the balancing purpose)
Pros for ultimate:
1. More exp, more reward (I assume gold)
2. More invitation drop rate (drops up to 4)
*Ultimate dungeon is shared dungeon difficulty (so if you open with 1, all chr in ur acc shares)
*No Ultimate dungeon related epics (so, you don’t HAVE to do epic in ultimate)
Cons: BITCH TO OPEN
More reward for party play
More exp in party play per members in party (more people in party, more exp)
More drops on materials (I assume spirit, omen, destiny) per party member
(Many thanks to FeelMyNen on DFOS for the info)
So… how do you guys feel about this? Do you think it’d be cool if DFO implemented it? Personally, I’d love to have another challenge in our game.