Back again guys. This time no more breaks (at least for a month).

School and work got the better of me this past month so that’s my excuse. I hope you guys didn’t give up hope on me. :c

04/23/2012
03:09 PM
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They have made the game significantly easier than it used to be, it would be nice for there to be a challenge again.

You hold the sentiments of many other players my friend, including mine.

03/15/2012
06:32 PM
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“oh god this is so true. I wish there was LESS of a benefit to soloing,…fuck me that shit…”

Indeed. And it doesn’t help that pots are ridiculously cheap.

“SSS grade sounds kiiiinda over the top, but doable. I think this will be alright unless enemies have like five million hp bars each.”

I think if they made dungeons that hard more people would turn into hackers lol

“I don’t like the road changes but I like the party benefits. more people need to party in this game.”

Exactly. Most players solo everything on King’s road because they say it’s “ez swace.”

I interrupt the fan book feed to bring you some patch news in Dungeon and Fighter.

In DnF’s act they are introducing a new road for dungeons, the Ultimate road. Here’s a basic explaination about it:

Heroes ver 2.0?

(this is one of them i found on forum)

[¹ÙÄ®¼·]¿¡ ¼*½ÄÁßÀÎ ÈçÇÑ ´øÆÄÀÎ :: ³×À̹ö ºí·Î±×

those who can’t get what it says in here

normal ——> easy

Expert and Master ———> Medium
Condition: Clear Easy difficulty

King ———-> Hard 
Condition: SS+ grade clear of Medium difficulty

Ultimate (new)
a. Can be opened ONLY 50+ dungeons
b. Condition: Clear hard difficulty with no coin use AND SSS grade AND
normal dungeon: get hit less than 10
Ancient dungeon: get hit less than 20
Otherverse: get hit less than 30
(They said this can be changed for the balancing purpose)

Pros for ultimate:
1. More exp, more reward (I assume gold)
2. More invitation drop rate (drops up to 4)
*Ultimate dungeon is shared dungeon difficulty (so if you open with 1, all chr in ur acc shares)
*No Ultimate dungeon related epics (so, you don’t HAVE to do epic in ultimate)

Cons: BITCH TO OPEN
—————————————————————————————————————————————
More reward for party play 
More exp in party play per members in party (more people in party, more exp)
More drops on materials (I assume spirit, omen, destiny) per party member

(Many thanks to FeelMyNen on DFOS for the info)


So… how do you guys feel about this? Do you think it’d be cool if DFO implemented it? Personally, I’d love to have another challenge in our game. 

03/15/2012
11:22 AM
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DFO Fan Book: Page 10

DFO Fan Book: Page 10

03/14/2012
12:31 PM
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DFO Fan Book: Page 9

DFO Fan Book: Page 9

03/14/2012
12:30 PM
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DFO Fan Book: Page 8

DFO Fan Book: Page 8

03/14/2012
12:21 PM
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DFO Fan Book: Page 7

DFO Fan Book: Page 7

03/14/2012
12:21 PM
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DFO Fan Book: Page 6

DFO Fan Book: Page 6

03/14/2012
12:20 PM
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DFO Fan Book: Page 5

DFO Fan Book: Page 5

03/14/2012
12:20 PM
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DFO Fan Book: Page 4

DFO Fan Book: Page 4

03/14/2012
12:19 PM
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DFO Fan Book: Page 3

DFO Fan Book: Page 3

03/14/2012
12:19 PM
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DFO Fan Book: Page 2

DFO Fan Book: Page 2

03/14/2012
12:18 PM
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